Showcasing student creativity and innovation through hands-on projects and community exhibitions
AOST helps curiosity-driven kids select and complete projects for Maker Faire. We believe in learning by doing - pick a problem, learn the skills, build it, and exhibit your creation to inspire others.
Open to families and the community to see student innovations
Students present their projects and explain their learning journey
Visitors can try activities and learn alongside our students
September 25–27, 2026 · Category: Artificial Intelligence
A simulated 1/10-scale car follows a taped line using two pieces borrowed from animals: a fly's eye for seeing and a worm's 19-neuron circuit for steering. The question was never “can it drive?” — plenty of things drive. It was which borrowed part actually earns its keep, tested by removing each one and measuring what breaks.
Training: first the network imitates a pure-pursuit driver[5] on unbroken 64-step sequences (never shuffled frames, because the circuit has memory), then it is fine-tuned with reinforcement learning (PPO[6]), which adds a learned throttle while the 19 neurons keep steering.
| Driver | Fly eye | Worm circuit | Answers |
|---|---|---|---|
| Full system | yes | yes | the baseline |
| No-memory reflex | yes | no (plain MLP) | does the wiring matter? |
| Plain camera | no (raw pixels) | yes | does the eye matter? |
Each comparison uses an identical conv stack and identical wiring, so these are true ablations rather than three unrelated models.
16 car-minutes per lighting condition (16 cars × 20 s × 3 seeds). Each cell: departures per car-minute · mean distance off the line.
| Lighting | Fly eye | Raw pixels |
|---|---|---|
| Even | 0.0 · 2.14 cm | 0.0 · 2.15 cm |
| Whole-room flicker | 0.0 · 2.24 cm | 0.0 · 2.22 cm |
| Brightness gradient | 0.0 · 2.31 cm | 0.0 · 2.45 cm |
| Lamp on the floor | 0.0 · 2.27 cm | 0.5 · 3.34 cm |
| Hard shadow edge | 0.0 · 2.39 cm | 13.0 · 3.31 cm |
| Slatted blinds | 16.2 · 3.46 cm | 12.4 · 4.09 cm |
Whole-room flicker is a tie — the control that proves the failure comes from uneven light, not dim light. And we kept the honest limitation: under slatted blinds the moving stripes fool the motion detectors into “seeing” the car turn, so the fly eye does worse than raw pixels.
On the tabletop track the memoryless reflex network matched or beat the 19-neuron circuit in every condition tested (2.1 vs 2.2 cm in even light). Switching single neurons off showed the circuit is highly redundant: 17 of 19 neurons are individually expendable — only command neuron C6 and the motor neuron M are vital. Steering turned out to be a tug-of-war: most neurons pull one way all the time, and the steering is the balance between them.
The same tabletop weights, with no retraining, drove a full-size car in the CARLA simulator[7] (Town10HD, 300 s per driver, one run each):
On a toy car the fancy wiring didn't help; on a full-size one it did — and we don't yet know why. These are single runs, so we report both results side by side rather than averaging them into one happy claim. In CARLA the car is shown a simplified drawing of where the line is, computed from its own position; the car, physics and road are genuine, but it does not look at the photoreal city.
If the worm's memory matters, it should coast through places where the tape is missing. We lifted stretches of tape (four per lap, 30–60 cm) and compared the circuit with the no-memory control for 2 minutes per setting. Result: both cross 10–20 cm gaps cleanly, and neither has a consistent advantage on longer gaps. Only imitation-trained brains were tested — a circuit trained with gaps might behave differently, which is next on our list.
Nothing on our screens was a recording. The real trained network drove a real simulator, live, 80 steps a second, so visitors could experiment for themselves:
Silence neurons, change the lighting, cut the tape or race the 19-neuron brain yourself. Reach out and we'll share access with you.
Email Usacademyofsmartthinkers@gmail.com






Our journey of innovation and learning through the years
Amazon DeepRacer autonomous racing simulation, a hand robot using Arduino servo control, and an updated Raspberry Pi 4-bit binary encoder
DeepRacer Booth Hand Robot Booth
AOST team members sharing knowledge and inspiring fellow makers
Educational digital logic project using Raspberry Pi
Continued innovation and project development with hands-on technology demonstrations
View Exhibit Details
Early participation showcasing innovative student projects with interactive community demonstrations
View Exhibit Details